Design patterns are recurring solutions to software design problems you find again and again in real-world application development. Patterns are about design and interaction of objects, as well as providing a communication platform concerning elegant, reusable solutions to commonly encountered programming challenges.
The Gang of Four (GoF) patterns are generally considered the foundation for all
other patterns. They are categorized in three groups: Creational, Structural, and
Behavioral. Here you will find information on these important patterns.
To give you a head start, the C# source code is provided
in 2 forms: 'structural'
and 'real-world'. Structural code
uses type names as defined in the pattern definition and UML diagrams.
Real-world code provides real-world programming situations where you may use
these patterns.
Design Pattern .NET Framework 2.0http://www.mediafire.com/?7cbbt6oa1a14hpt
http://www.mediafire.com/?94pdh92wy0gkc51
Design Pattern .NET Framework 3.5http://www.mediafire.com/?ag1nd6nqdaal9gp
http://hotfile.com/dl/58557654/8a1fd79/Design_Pattern_FrameworkCS_3.5_1User.rar.html